Faalor, a NWN campaign world
Faalor mists

General Information

Gnomes 

Gnomes were probably the first humanoids to colonize Faalor. Their history on the island go back into the mists of time. Faalorian gnomes are less technically inclined as their mainland cousins, preferring to dig elaborate tunnels in the earth and maintain their collection of ancient acorns, than create flying machines or automated dish washers. They find comfort in the land and the changing seasons. Some say Faalorian gnomes are more like elves in this respect. Of all the races, gnomes are most likely to have an elven friend. In fact, it is rumored that the gnome elders still maintain close ties with the Elven Court.  Gnomes have a lifespan of 100-150 years.

Click here for more information on playing a Gnome

Elves 

Playing an elf may be more difficult than a half-orc to play in this campaign world. Up until just over 50 years prior to the campaign present, elves were unheard of in human lands. Since their defeat at the hands of the orcs more than 250 years ago, the elves have lived in quiet isolation deep in the woods and mountains of the island. Around the year 98, elves were once again seen wandering the roads and making contact with out of the way miners, farmers and woodsmen. At first there was some misunderstands, one or two ending in a death, but slowly, these wandering elves were a relatively common if unwelcome sight in Faalor again. Most humans have over the generations acquired a deep mistrust of elves and still brace themselves against the day the elves will betray them once again. Because of this stigma, PC elves will be allowed an advantage other races won't be afforded. At this time, I am considering giving either a magic item, wealth or a free  level (or whatever is more logical for the character). PC elves may be given more information about the motives of their hidden leaders. Most PC elves will either be outcasts, spies, or on a life-long quest which takes them away from their own culture. Most elves still worship Myloria, Handmaiden of Adrahil and Watcher of the Elves, even if it is popularly believed in human lands that Myloria is simply mispronunciation of Maelwar.  Unfortunately, during the Night of Fog and Fear, all Mylorian priests lost a great deal of their magical power allowing Vhal (sometimes called the "Forest Demon", the elven god of the Night) to grab power.  Already having a strong following among the Talmakh (the "opposition" party in the Elven Court, elves that believed humans should be put in their place), Vhal lead bloody civil war against the Myloria-worshipping leaders of the elven people.  Needless to say, those who apposed Vhal and the Talmakh were put to death or hounded into the wilderness.  Today, elves freely take slaves, murder humans on a whim, and generally cause mischief wherever they can.  Fortunately, their defeat at Havenshire and Kyrdanna has greatly weakened them and sent them into hiding in the Faewood. 

Faalorian elves are essentially immortal, living for millennia before time begins to have much effect on them.  Of course, elves are as susceptible to disease, fire and cold steel as any other mortal.

Half-elves are quite rare. That said, a small number of elf/human unions have been known in the past fifty years. In general, half-elves face some of the same problems full-blooded elves face, but, as long as the elvish features can be masked, a half-elf can get by as well as a human.

Elven skin is a greyish color.At the right, Faalorian elves have an greyish skin tone. Most are of the lighter variety, but you are free to choose darker skin if you wish. Elves have just about any hair color.  Generally speaking, the older an elf becomes the darker his or her skin will grow.

Click here for more information on playing an Elf or Half-elf

Orcs (Half-orc) 

Orcs were perhaps the second humanoid group which colonized the island. If not for their initial infighting, they could have even now had complete control of the island. There are three main orc tribes on Faalor (the Veshnuul, large, militaristic brutes of the Crags, the Chuth, shaministic swamp-dwellers and the Mnluug, chaotic, goblinish orcs who inhabit the Faewood). There are smaller, more mobile clans living in the far north-west and along the rugged terrain in the far south-east. In all though, orc numbers appear to be stagnating or receding. In the past few decades, orc encounters have become increasingly rare. Occasionally, though, these orcs will have contact with humans. Half-orcs are accepted to slightly better than elves. At least there is half a human in them, goes the common wisdom, but with elves, you just have elves.  Half-orcs tend to live short lives, growing to adulthood by the time they are 10 and begin to show signs of old age around 30.

Click here for more information on playing a Half-orc

Dwarves 

The second indigenous race found on Faalor, the dwarves have long settled in the mountains. Dwarves primarily live in Mourningthain, though a sizable minority live in the cities of Faalor and Duath. Dwarves are accepted in human society because of the perception that they are non-magical beings. Though this is generally true, it is not the rule as any self-respecting dwarf would know. Dwarves worship mainly Aergot, though the recognize the power and faithfulness of Adrahil. Dwarves tend to be far more secretive about their worship, building neither shrines nor temples save one deep under Mourningthain. Dwarves have always had a friendly relationship with the other races, and some say, Dwarves alone know the true facts behind the sad conflict between elf and man.  Dwarves have a natural lifespan of 500-700 years.

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Humans 

Humans are now the most populous and active humanoid race on the Island. They dominate almost every aspect of life on the Island with the notable exception to the far north east and the deep forests and swamps of the south. Due to a quirk of history, humans now see themselves as less the stewards of the Island, but rather the subduers. The elves had turned their back on them, the orcs live in their hole far away from settled lands. The dwarves, gnomes and halflings live in quiet submission to the advances of man. It is easy to see why they would think, that in only 250 years, that humans would find themselves supreme rulers of the island. Human culture rests on the teaching of Adrahil, handed down by the Church and a political system that rewards submission. Two branches make up the Faalorian human racial stock. The original colonists, fierce, tall warrior-folk come from the Tribe of Teusse (Teussians). Their decedents often sport long blond or red hair and have names to reflect their rough past (OOC Norse, old English or Teutonic sounding names). In the last decade of the first century of Faalor (around 150 years ago), immigrants from the mainland of a different type began to appear, from the lands of Simsulani. They were more urban and sophisticated, bringing with them philosophy and the strict dualism found in current Faalorian theology and philosophy. They are a shorter people, darker in skin and hair. The common tongue is Teussian, though it has undergone a series of changes due the influx of Simsulanians. There is a new people, the Vistani, which has only appeared on Faalor in the past 40 to 60 years. They are wandering gypsies who speak their own language. They are darker in skin and hair than most humans on Faalor. They do not fear magic the way other Faalorians do.

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Halflings 

The very last to arrive, Halflings make up a very tiny minority on the Island. There is only one community of Halflings on Faalor, and that is located on the north side of the city of Faalor. Only about 30 families live here. A smaller group live near the town of Duath, while a smaller group still live at the crossroads. The largest halfling community is in Applegate. The original halfling settlers came to Faalor with the humans in the year One, and, though there has always been good relations between the humans and the halflings, there are some mild suspicions. Many halflings still wonder about the elven "betrayal." For them, it seems that the "big folks" really have no need to fight and that the whole thing was just a big mistake, easily discussed and solved over apple pie and fresh milk. Halflings of Faalor are a bit more stay at home than Halflings found on the mainlands. They venerate those few of their kind that actually go out and have adventures but they themselves would never dream of doing anything adventurous. They are quite content to tend their gardens, eat seven times a day, and swap stories.  Halflings live, on average, about 100 years.

Click here for more information on playing a Halfling

Other races 

Drow do not exist on Faalor (or below it for that matter). Other subraces will not be considered as well. Please limit yourself to the standard race/class lists. Needless to say, toddler grand wizards, lizard-, cat- or dragon-people, demon-winged undead, 30,000 year old goddesses or other odd-ball characters won't be allowed.

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