Here's the results of my informal poll conducted Aug 13th-16th 2005

 
Economics
The economic system of the campaign should:
Have many close tie-ins with the overall story 72.7% 8
 
Represent attainable PC rewards for doing well in the game 27.3% 3
 
Mirror real life economics as closely as possible 0% 0
 
total votes: 11
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Your title
Dungeons and other dangerous areas should:
Be entirely designed to advance the story or theme within the larger campaign 60% 6
 
Represent a large strategic challenge that require the party to work through 30% 3
 
Firmly reflect real life biology, geography, physics, and sociology 10% 1
 
total votes: 10
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The overall campaign
The campaign should:
Center around the plot of a particular villain whom the party must defeat 60% 6
 
Be a series of loosely connected adventures in which my character can advance 40% 4
 
total votes: 10
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Cooperation
The campaign should require PC cooperation in order to be successful:
Agree 60% 6
 
Strongly Agree 30% 3
 
Don’t care 10% 1
 
Disagree 0% 0
 
Strongly Disagree 0% 0
 
total votes: 10
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Cooperation
The campaign should require PC cooperation in order to be successful:
Agree 60% 6
 
Strongly Agree 30% 3
 
Don’t care 10% 1
 
Disagree 0% 0
 
Strongly Disagree 0% 0
 
total votes: 10

 
Fun
I have the most fun when all the PCs get along:
Don’t care 60% 6
 
Agree 20% 2
 
Strongly Agree 10% 1
 
Disagree 10% 1
 
Strongly Disagree 0% 0
 
total votes: 10
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Fun
I have the most fun when my character gets to do things on its own:
Don’t care 60% 6
 
Agree 20% 2
 
Strongly Agree 10% 1
 
Disagree 10% 1
 
Strongly Disagree 0% 0
 
total votes: 10
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Type of player
Do you consider yourself more of a:
Story-teller 60% 6
 
Gamer 20% 2
 
Sim 20% 2
 
total votes: 10
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The begining
How would you prefer a campaign begin?
With some of the party remembers knowing each other 70% 7
 
With two or more pre-assigned groups of PCs with specific common backgrounds 20% 2
 
With no one knowing each other 10% 1
 
With all party members knowing each other 0% 0
 
total votes: 10
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Our villian
The Villain or “force to be overcome” in the campaign . . .
Should be slowly revealed through his agents as the campaign progresses 90% 9
 
Should only be revealed at the very end of the campaign 10% 1
 
Should be known from the start 0% 0
 
total votes: 10
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Magic items
During the course of the campaign, each PC should own . . .
1-4 one-shot and a permanent item 40% 4
 
2-8 one-shot and 2-3 permanent items 30% 3
 
1 or 2 one-shot magic items 20% 2
 
15 or more one-shot and 4-6 permanent items 10% 1
 
No magic items of note 0% 0
 
A potion or two 0% 0
 
8-15 one-shot and 3-5 +2 permanent items 0% 0
 
A ton of minor items and every inventory slot filled with at least one permanent item 0% 0
 
total votes: 10
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Skilz
Every skill should be useful during the campaign:
Agree 40% 4
 
Strongly Agree 30% 3
 
Don’t care 20% 2
 
Disagree 10% 1
 
Strongly Disagree 0% 0
 
total votes: 10
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Kung Fu
Combat should:
Always advance the story in some way 70% 7
 
Be tactically and strategically interesting and challenging 30% 3
 
Be as realistic as possible 0% 0
 
total votes: 10
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