Faalorian Orcs & Half-orcs
Orcs were one of the first humanoids to colonize Faalor.
As such, their mark is deep upon the Island. Many
of the ancient ruins throughout the Island are of orcish make.
Orcs are clannish creatures, dividing themselves into large
family groups. On Faalor, these clans have become three
major racial subgroups. Each of these subgroups have
their own natural habitat, culture and battle tactics. Even
their religious beliefs differ. While the Vishnuul Clan
are ardent followers of Thath'urgul, the
other clans have their own patron gods. The Chuth are
more shamanistic and have a full pantheon of gods, and the
Mnluug worship a lone god named, Zethlueg (a chaotic
forest demon of some kind).
Half-Orc
Half-orcs are a playable race in Faalor. That said,
human/orc unions are rare. Most half-orcs remain in
orcish lands as superior shock troops for the cause of evil,
the offspring of some unfortunate human slave. Occasionally
though orcs leave their prodigy behind in human lands, the
products of raids. These unfortunates are cared for by
their human parents and become part of an underclass of the
undesirable. Humans may accept a half-orc in their
midst; they just don't have to like it. Only very rare
individuals are able to break out of their orcish stereotypes
and become truly productive members of human society.
One major exception to this rule is the town of Gundar.
Some hundred years ago a band of Vishnuul orcs invaded deep
into human territory. Over the course of a winter, the
orcs and the humans found it necessary to work together.
As time passed the two races began to interbreed in their
remote home. Eventually, the descendants of these two
people merged into something of a separate race altogether. They retain many of their Teussian and
Vishnuul ways but appear to have found a way of living with
the greater Faalorian society. Many half-orcs simply
call themselves Gundermen.
Half-Orc Racial Traits
- +2 Strength, -2 Intelligence, -2 Charisma: Half-orcs are
strong, but their orc lineage makes them dull and crude.
- Medium-size: As Medium-size creatures, half orcs have no
special bonuses or penalties due to their size.
- Half-orc base speed is 30 feet
- Darkvision: Half-orcs (and orcs) can see in the dark up
to 60 feet. Darkvision is black and white only, but it is
otherwise like normal sight, and half-orcs can function
just fine with no light at all.
- Orc Blood: For all special abilities and effects, a
half-orc is considered an orc.
- Automatic Languages: Common. Depending on upbringing:
Orcish.
- Favored Class: Barbarian. A multiclass half-orc's
barbarian class does not count when determining whether he
suffers an XP penalty. Ferocity runs in a half-orc's
veins.
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