Faalor, a NWN campaign world
Faalor mists

General Information

Gender 

For the most part, females will be heartily oppressed by modern real life standards. Females definitely "have their place" in this world, i.e. homemaking and child-rearing. A cocky female adventurer will certainly be looked down upon. Females, under most circumstances in polite society, do not give males orders. They generally are not afforded opportunities for education (aside from homemaking) that a male would have access to in similar situations. Female adventurers are often from broken homes. Females can rise above their station though, if they are smart and have sufficient talent to overcome male bias. This is especially true in human, elf and gnome communities as well as in the Church of Adrahil (a slight majority of ministers of Adrahil are female). Times seem to be changing slowly though and the older stereotypic roles for females seem to be softening in the recent past. Halflings and dwarves are considerably more conservative. Female dwarves are almost never seen outside of Mourningthain. Even dwarf wives living in Duath remain cloistered away at home. Halflings are quite a bit more liberal, but, by tradition and convention, halfling females are quite stay-at-homeish. Playing a female character is as valid as playing a male; there will just be a few more challenges that the character will have to face.

Naming your character 

Most Faalorian humans have a common name and a surname. Common, first names are usually short English or word names. Examples from those chosen by players already: Melody, Sylvester, James, Constance or Jasen. Other styles of names exist: Neb, Fruthwith, Streely, or other variations of real life names. For characters from smaller villages or from families more traditional Teussian (old style) will have more Old-English-, Teutonic- or Norse-sounding names: Halfadan, Gudrod, Harold, Waldmar, Hilda, etc. Faalorian surnames--when used--are simple, earthy sorts of names like Oxhead, Goodfield, Darknight, Fenworth, Tidewell or Lockheart.

Gnomes, dwarves, elves and halflings usually have a bit more unusual names. Hopefully, you won't have too much trouble coming up with suitable names.

I think, considering who I am inviting to play, I won't need to remind you of what is NOT a good name, but I think I will anyway. Popular, real life celebrity names, alternating caps, names which any loving parent would NEVER put on a kid (like Master Killer) and other names unbefitting role-playing will not be allowed.

If you have trouble coming up with a name, click here (fantasy name generator) for some ideas.

Languages 

Teussian is the common language spoken on Faalor. At it's root is the old tribal language of Vilha but over the years it has picked up dwarven, elvish, gnomish and Simsulani words and phrases. All citizens of Faalor are expected to do business in this language. Simsalan is a language that has almost died out on Faalor. It was once spoken by many more folks but now is found only in very scholarly circles. Many of the old classical works of philosophy, theology and law are written in this language. Dwarves speak Hralai, an ancient tongue spoken now only in the halls of Mourningthain. It is generally considered bad form to teach non-dwarves (with the exception of gnomes) this language. Gnomes speak an ancient language called Blusoi. They are a bit more open about the use of their language and will readily teach it to anyone who wishes. Elves speak Blusoi and their own tongue, Illythwarai. As with the dwarves, elvish speech is generally reserved for the elves alone. Halflings posses a hard dialect of their own. Their own language has been supplanted by Teussian, but when speaking with one another outsiders find it very difficult to understand. Orcish, Gruumylrish, is a relatively common language group on Faalor.  Each tribe has it's own distict language in the group. Because of the corruption of the languages, orcs from different tribes cannot readily communicate to one another, thus many orcs learn to speak common.  Rom is spoken by the Vistani people. It is NEVER taught to non-Vistani.

The following languages are valid in Faalor:

  • Common. All PC characters speak this language.  This is Teussian, the language of the original human colonists.
  • Simsulani (the scholar's tongue).  This is a dead language, spoken now only by theologians, philosophers, lawyers and scholars.  It is taught to initiates of the Draelic School as well.
  • Prezmyr (The Forked Tongue).  This is a secretive language spoken by the Illriggers, monks of the Black Hand and their unholy allies.  Of course, only those who are full members of these organizations will be taught to speak the language.
  • Chuth Orcish.
  • Mnluug Orcish.
  • Veshnuul Orcish.
  • Illythwarai (Elven).
  • Hralai (Dwarven).
  • Blusoi (Gnomish).
  • Thieves' Cant.  This an unofficial language taught in many unsavory circles. It is primarily based on body-language and is designed to communicate without being seen.   Assassins, thugs, career criminals use the language.  
  • Rom (Vistani)
  • Imryth Code. The Code was a diplomatic language used by Dwarves, Gnomes and Elves before the coming of humans to Faalor.  It has gone out of fashion in the past 300 years though.

Literacy 

Nearly 70% of all people on Faalor are effectively illiterate. There is an educated class which makes it's living in law, commerce, religion and politics who have a great need for reading but by and large most people will barely be able to recognize their own name. I will assume a PC is literate, but this of course will depend on the character's background.

Currency 

Gold is the standard measure of currency on Faalor. One tenth of a gold piece (one silver piece) is the standard wage per day for a common laborer or servant. One whole gold piece is usual wage for a full days work for a skilled laborer or scholar. Dwarves and elves maintain a separate standard, but are expected to convert all coinage to Faalorian gold outside of their own lands.

General Knowledge 

It is assumed that all PC's will know most of what is posted under The Setting section of the website. I would imagine that most PC's will know more even. Some illiterate and disenfranchised characters may know even less.

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