Fate Points
As is painfully obvious, player characters are
extremely special beings. As such, they can do extraordinary
things. This system will help track when your character
uses up some of the grace 'the world' has extended to
them. Remember, some NPCs may have a pool of Fate Points to
work with too.
Each player starts with 1d6 Fate Point plus the
following modifiers:
-
Human, Half-elf, Halfling, Dwarf, Gnome,
Half-orc, + 1
-
Elf, + 2
-
Non-neutral alignment, + 1
-
Cleric, Druid, Bard, Paladin, + 1
-
Wizards & Sorcerers, + 2
-
Certain feats, such a Luck of Heroes, + 1
We will roll for Fate Points at the beginning
of the first session.
How to Use Fate Points
At any give time, you may expend a fate point
to do something 'heroic'. Primarily, you may use fate
points to cheat death. If your character reaches zero
hit points for whatever reason, you may use two Fate Points to
avoid death (the DM
will probably resurrect your character but leave them at 1 hit
point, as usual). If one of your fellow PCs can cast Resurrection
or Raise Dead, you will only need to use one Fate Point.
You can also use fate points as a sort
of 'take 20'. At any time you would like your character
to try something--picking a lock, figuring out a puzzle,
identifying a bad guy in a crowded room--that you have
previously failed a dice roll on, you may expend a fate point
to complete the task. There may be some things that are
impossible to do, in which case the DM will inform you that
you have failed. No fate points will be deducted if you
fail in this way.
Fate Points can be used to correct for incredibly
poor decision-making on the part of the players. If the
players choose a course of action that would normally bring
the campaign to a screeching halt, the DM may require that the
party 'pay' a number of Fate Points to get it back on
track. It may happen that the DM may automatically
deduct these points without explanation--in order to keep
certain IC information unavailable to the PC.
Fate Points will be kept by the DM. PCs
should keep track of their use as well, but shouldn't share
that information with other players. So don't ask, don't tell!
How to Get Fate Points
Fate points are very difficult to gain, but
you can expect to accumulate more over the course of the
campaign. Basically, you get fate points by doing something
heroic. This will need to be something that is risky,
impresses your character's patron god, involves some amount of
personal sacrifice. Occasionally, the entire party may
earn Fate Points for their heroic deeds. The DM is the final arbiter.
Zero Fate Points
If you are reduced to zero Fate Points, your
character is still playable but, should they fall in battle,
they are dead. Hit the 'Respawn' button and your
character will be whisked off to eternity. It's time to
make a new character.
I
stole the idea for Deb.
Return to Top |