Faalor, a NWN campaign world
Faalor mists

Faalor, A Quick Overview

The current incarnation of the Faalor campaign grew out the need for a consistently believable setting, enjoyable online entertainment and safe environment for high quality role-playing.

Neverwinter Nights allows the Dungeon Master to carefully choose participants and control many aspects of the game. Current participants are all seasoned role-players who know how to accept consequences of their actions; indeed most enjoy the realism. This allows for realistic 'life' in a world with concrete boundaries.

Faalor itself is an island about 100-200 miles off the shore of a much larger contentment. I've never really felt the need to flesh out the "Mainland" but Faalor does not exist in a vacuum.  It's a pretty standard D&D world, complete with elves, dwarves, orcs, goblins, dragons, wizards, evil assassins, and ancient ruins.  A long time ago (several thousand years ago), an elven civilization existed on the island, until a hungry dragon, a horde of orcs and the coming of humans forced them into the wilderness.  Now, most inhabitants of Faalor see the elves as sneaky, evil creatures, hiding away in their dark forests and crumbling ruins.  All the while, human society grows and forgets it's past.  At campaign present, two major factions (children of the once and popular king) squabble over the rulership of the island. 

Return to Top

The Campaign | The Setting | Player's Guide | Stuff | Site Map | Contact Faalor mistsCopyright © 1980-2005 Lee J Ballard