Faalorian Elves
Faalor elves are a fading breed. Their wealth, power
and culture has been in swift decline for nearly a thousand
years, due to the ravages of orc, dragon and the advance of
humankind. Elves first came to Faalor well over 10,000 years
ago and built an impressive civilization. Major elven
cities dotted the landscape. Then the war with the orcs
and dragon reduced almost of them to smoking rubble.
Many elves began to create elaborate homes underground to
defend themselves against the dragonfire, but those in turn
were breeched by orcs and are now home to Splurgorths and
worse. The last great elven city standing when Teussian
raiders came to Faalor was the city of Faalor, but that was
ravaged by orcs during the War of Betrayal.
Elves now find themselves pushed deep into the Faewood.
Faalorian elves gravitate toward one of two major factions,
the Elven Court and the Talmakh. The Elven Court
represents the elven values of peace, knowledge and balance
with nature, while the Talmakh are arrogant, violent and
xenophobic. PC elves can be of either faction.
Because elves are grossly mistrusted in Faalor, special care
must be taken if you choose to play one.
Faalorian
elves are usually a head shorter than humans and have long,
pointed ears. Their skin color is in greyish in tone and
grows increasingly dark as they progress in years. Elves
can live for a considerably long time; most humans see them as
immortal, but this is not exactly true. An elf will
almost never die of natural causes. Natural disease is
unheard of for elves.
Elven Racial Traits
- +2 Dexterity, -2 Constitution: Elves are graceful but
frail.
- Medium-size: As medium-size, elves have no special
bonuses or penalties due to their size.
- Elven base speed is 30.
- Immunity to magic sleep spells and effects, and a +2
racial saving throw bonus against Enchantment spells or
effects.
- Low-light Vision: Elves can see twice as far as a human
in starlight, moonlight, torchlight and similar conditions
of poor illumination.
- Proficient with either longsword or rapier; proficient
with shortbow, longbow, composite longbow, and composite
shortbow.
- +2 racial bonus on Listen, Search, and Spot check. An
elf who merely passes within 5 feet of a secret or
concealed door is entitled to a Search check to notice it
as if she were actively looking for the door.
- Favored Class: Wizard. A multi-class elf's wizard class
does not count when determining whether she suffers an XP
penalty for multiclassing.
Half-elves
Half-elves are fairly rare. Not only does biology
conspire against such a union, social and political forces
diminish the odds of a human/elf coupling.
Half-Elven Racial Traits
- Medium-size: As Medium-size creatures, half-elves have
no special bonuses or penalties due to their size.
- Half-elven base speed is 30 feet.
- Immunity to sleep spells and similar magical effects,
and a +2 racial saving throw bonus against Enchantment
spells or effects.
- Low-light Vision: Half-elves can see twice as far as a
human in starlight, moonlight, torchlight, and similar
conditions of poor illumination.
- +1 racial bonus on Listen, Search, and Spot checks.
- Elven Blood: For all special abilities and effects, a
half-elf is considered an elf.
- Automatic Languages: Common. Depending on
upbringing.
- Favored Class: Any
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