Faalor

Faalorian Dwarves

Faalorian Dwarves range from 4 to 4.5 feet tall and weigh between 150 and 250 lbs.  Their hair is blond or red (but there is a fair number of brown and black hair) and their skin is often ruddy or brownish color.  Dwarves tend to be passionate and single-minded.  They are lovers of life and art (especially crafted items and earthenware).  They speak their own language, Hral, but teach it to no outsider.

Dwarven Racial Traits

  • +2 Constitution, -2 Charisma: Dwarves are stout and tough but tend to be gruff and reserved.
  • Medium-size: As medium-size creatures, dwarves have no special bonuses or penalties due to their size.
  • Dwarven base speed is 20 feet.
  • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function fine with no light at all.
  • Stonecunning: Stonecunning grants dwarves a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stone traps and new construction.
  • +2 racial bonus on saving throws against poison: Dwarves are hardy and resistant to toxins.
  • +1 racial bonus to attack rolls against Chuth and Veshnuul orcs: Dwarves are trained in the special combat techniques that allow them to fight their common enemies more effectively.
  • +4 dodge bonus against giants: Note that any time a character loses his positive Dexterity bonus to Armor Class, such as when he's caught flat footed, he loses his dodge bonus too.
  • +2 racial bonus on Appraise checks that are related to rare or exotic gems.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Automatic languages: Common and Dwarven (Hral).  Occasionally speak Gnomish or Elvish.
  • Favored Class: Fighter. A multi-class dwarf's fighter class does not count when determining whether he suffers an XP penalty for multi-classing.

Dwarves are arranged in Clans, large family groups lead by a Thain. The Thain is usually the eldest male, but can be a younger more charismatic or wise male.  Females (who make up less than 10% of the dwarf population) are almost never known to take the title of Thain.  Each Clan is encouraged to strike out on it's own, building it's own mini-fief.  With the Dwarven sense of commerce and the ability to find natural resources, often a Clan will take up residence near non-dwarven towns, sometimes becoming the center for economic activity in a region.

Just over 1200 years ago, dwarves began to migrate to the Island from their mainland homes, lead by the great Thain, Glamfleud.  Glamfleud is to this very day considered THE hero of Faalorian dwarves among a pantheon of heroes and gods.  His exploits in battle against the orcs, his ability to produce the finest craftsmanship, his commissioning of the great halls that make up much of Mourningthain's upper halls and his heartbreaking end make him the standard of dwarven behavior.

Faalorian Dwarves are a secretive lot and most of what follows is information they keep to themselves.

The most revered and respected member of any Clan is the Priest.  Culled from the ranks of the Clan, the Priest is solely responsible for the Clan's spiritual well-being.  While lesser priests are often seen wandering, adventuring and otherwise participating in the outside world, Clan Priests almost never leave the confines of their Shrine.  They almost never have anything to do with non-Dwarves and even a Dwarf of the same Clan may find it difficult to obtain an appointment.

Officially, Faalorian Dwarves worship Adrahil, but their hearts, as a rule, really belong to Hargoth (Aergot).  In addition, two other gods have followed the Dwarves to Faalor: Graenuk (God of the Tunnel and that-which-is-hidden-below) and Klegsor (the God of Battle and Righteous Fury).  Religious ceremonies are tightly guarded secrets and blessings from these gods are difficult to secure for non-Dwarves.

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