Faalor Noble Houses
Here is a list of the more major Faalor noble houses.
House: Jarval (the "First House")
Virtues: Strength, Perseverance, and Discipline (Str, Con, & Int are
preferred attributes)
Image: House Jarval puts a great deal of effort in appearing level
headed and in control. There are exceptions and the townsfolk and
peasants remember those. Even then, the Jarvali have a tough-but-fair
reputation. Most people know they are not only powerful, but unafraid to
use that power when the situations command. Likewise, the Jarvali are
known for policing themselves stronger than they do their holdings.
Fighters are generally the most respected class to the Jarvali. Even the
barbarian, whose fighting with rage stimulates old memories of Teussian
battle frenzy, are widely respected. Rangers and Paladins both figure
favorably as well.
Manner: The Jarvali pride themselves on their personal control and
physical strength and stamina. They tend to proclaim themselves as
something superior than the average human, even hinting that they are
almost a breed apart. Their stoicism is generally reserved for when
around the 'lessers' and they can be quite emotional at times amongst
their own company. Still, they strive hard to prevent those emotions
from interfering in their duties. Service, particularly civic, is hailed
as both character-building and beneficial to the house and its image.
All are encouraged to do so in some capacity, no matter how minor the
duty. They are staunchly proud of their claim of being the first house
formed. Their soldiers prefer metal armor and swords. Generally, gold is
their signature color.
House: Vedis (the Second House)
Virtues: Honor, Dependability, and Adaptation (Int, Wis, Con are
preferred attributes)
Image: Those of House Vedis are generally seen as easy-going and laid
back, perhaps even lazy. Most are generally characterized as being too
engrossed in their own unambitious goals to dip into debauchery and the
like. Because of this, the commoners find the members of House Vedis
favorable, because they always know they have recourse with them. Most
other noble houses and merchant class find them a bit too easy going, if
not a bit absent minded for their likings.
Rangers are sort of a quintessential class to the Vedisi, especially
with their habit of 'walking the land'. Druids are also hailed as being
more keenly centered in the storm of uncertainties that all humans face.
They also appreciate bards greatly, for their stories, insight, and
experience. Given their lackadaisical manner and slight capriciousness,
multi-classes would not be out of place. Most shy away from the more
lawfully based classes.
Manner: At heart, the Vedisi see all men created equally, only differing
in their strength and weaknesses. Everyone shares the world and is at
risk from Maelwar. As such, they tend to be one of the most accepting
and patient of the houses. They will accept the unforeseen excuses that
may encroach with rent or other payments, but honor is one thing they do
not toy with. Their word is their law and, once given, a Vedisi will
never break it, unless honoring it brings about grave dishonor, in which
case they negotiate. Where the Osredi are the salesman, the Vedisi are
the moderators. They feel a truly good mercantile deal is one where
everyone profits. Their reputation as being weak-willed or spineless is
a gross and dangerous superstition. As they are prone to wandering
about, their soldiers wear lighter armors, generally leather or scale,
and tend to use pole weapons as well (quarter staves, halberds, spears,
etc). Red is their symbolic color.
House: House Tormund (the Third House)
Virtues: Faith, Devotion, and Purpose (Wis, Cha, and Con are their
preferred attributes)
Image: The Tormundi put a great deal of effort and influence into
appearing as devout and blessed as possible. They proclaim a 'chosen
ones' image, spinning yarns that back any beneficial occurrence as a
blessing and any mishap as a test (usually brought about by a political
enemy's deeds). As such, they appear as the most 'pure' of the houses,
an image which they cultivate tirelessly. While they have a reputation
for prudishness and hypocrisy, they are quite popular amongst the
townsmen, the middle class which feels superior to the peasants and
morally superior to the nobles. Surprisingly, they are not as popular
within the church as they like to think (even some of the church leaders
find them overbearing), but they are still dominant with the political
morass of the church and likely its most celebrated house amongst the
nobility.
Clerics and Paladins would be the favored classes of the Tormundi.
Monks, while not unheard of, are quite rare (they have the purpose and
devotion, but seem to like a degree of the perseverance and physical
conditioning to make a good monk). While druids are a faith-magic class,
they are considered too primal and paganistic and thus almost unheard
of. That is not to say House Tormund is not without its fighters, or
even rogues (the latter specialize more on persuasion or recovering of
artifacts for the church).
Manner: Those of House Tormund can be a diverse lot. While they may be
typified as prudish and subservient zealots, that is just a stereotype.
Many can be quite endearing, giving fiery political speeches that would
rival the most convincing of bishops. Others are quiet and humble and
self-sacrificing. Painting them all as mindless peons and servants of
the church is using too wide a brush to color the Tormundi. They have
their share of scholars and artists, but they are very careful of
disrespecting the church. This is not to say they are mindless of all
else, people would be genuinely surprised over the amount of, and
quality of, debate within the house. Granted, much of those is not so
much about defiance to religious law, rather interpretations and how
best to life in Adrahil's light. The Tormundi would favor the weapons
symbolic of Adrahil and the Church, their armor usually adorned with
holy symbols. Their symbolic color would be blue.
House: House Osred (the Fourth House, House
Dittram, 'the Faux House')
Virtues: Wealth, Excellence, and Honor (Cha, Dex, and Int are their
preferred attributes)
Image: Of all the houses, Osred likely suffers the most in image and
that may not be undeserved. They are generally typified as greedy, lazy,
and hedonistic and many consider them sort of a joke (hence the insult
'the Faux House'). People tell stories of their appetites, corpulence,
carousing, and various debaucheries, growing more lurid with each
telling. The truth, however, is something less spectacular. They see
themselves as fighters, struggling against the set system, trying to
earn their independence and acceptance from small-minded and reactionary
people. Their honor is unquestionable, so long as you have it in
writing.
They are a diverse lot, but the Bard is a celebrated figure at their
parties, but Rogues are likely more numerous. They seem to run into two
basic flavors, those that could not decide and dabble in a number of
classes, and those which know 'what they were made for' and focus in a
narrow field. They are generally devoid of all classes requiring a great
deal of faith.
Manner: The Osredi delight in presentation and put a great deal of
effort into building reputations for themselves and living with a great
deal of flair and style. Nobles of House Osred have a keen grasp of
numbers, contracts, and even a degree of human psychology, these skills
necessary to make it to adulthood in the House. This lends them a great
ability to ferret out deception within a field of numbers or records
easier than the Vedisi could a poacher on a hill. They are congenial at
all times, even during warfare or duels, but this can fade to a cold
austerity when uneasy or upset, but it is rare for them to be of
explosive tempers despite the passion with which they live. Ego and
imperiousness can be common, as they feel they have 'made it' by being
in House Osred. As for pretension, they leave that to their surroundings
and their homes preferring to surround themselves in greatness and
finery, tending to collect only the best. For the most part, one has to
work hard to find an Osred in public and poorly attired. Their soldiers
prefer lighter weaponry (especially rapiers) and often use two weapons;
above all, they are smartly dressed. The House's symbolic color is
green.
House: House Clothair (the Fifth House)
Virtues: Knowledge, Enlightenment, and Excellence (Int, Wis, and Dex are
preferred attributes)
Image: Being at the forefront of science, knowledge, and learning, House
Clothair has a somewhat divided appearance. Detractors of the House tend
to portray them as bumbling, absent-minded, knit-pickers that
pedantically pursue pointless topics. Benefactors see the House as
organized, enlightened, and progressive. Though the image of the doting
librarian his hard to shake, the House tries to maintain a fair, even,
and educated image. In the end, the seem to come off as being
egotistical, pedantic, and overly fastidious over minute details. Even
their attempt to help educate the lower classes, particularly teaching
reading has back-fired, making them seem as overly presumptuous and
pompous to the peasants and getting the merchant class upset (who like
to prey on the latter's ignorance).
Scholarly classes are favored by House Clothair. Mages and sorcerers
would not be out of place here, but they would be kept quiet. Even bards
and rogues are not uncommon. Their fighters tend to be more meditative
than others of their class. Classes which rely on faith, such as cleric
and paladin, and those which have a strong primal or emotional element,
such as barbarian, are very much out of place in House Clothair.
Manner: One of the founding virtues of House Clothair is their search
for enlightenment. They have, over time, rejected much emotion, feeling
it an atavistic throwback to a more primal age when war, breeding, and
accumulation were the keys to survival. They feel it is the duty of
mankind to ascend beyond that, thus they continue to reach for the
stars. They strive to make decisions on logic and philosophy as opposed
to emotion or 'gut feeling'. Most see them as dispassionate and
unemotional, even cold and calculating. Appearances are not quite the
case, most of the Clothairi do not try to eliminate emotions in their
life, just their decisions. Strong shows of emotion amongst the Clothair
are generally regarded as intimate or scandalous as nudity is to many
other houses. Their warriors tend to favor smaller blades (such as the
scimitars and katanas) and smaller shields for general duty, in the open
field, they tend to use spears or similar large weapon where the size is
not hampered by walls and obstructions, most are archers, but tend to
use that more for sport and hunting unless their opponent strikes from a
range. Their symbolic color is purple.
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