Faalor, a NWN campaign world
Faalor mists

Alignment

For the most part, players will be free to choose whatever alignment will work best for their character and will be the most entertaining for the player. I often have options and adventures prepared for all alignment types. Indeed, it may be helpful to have some players who wish to play evil characters in order to help the DM out in a limited co-DM capacity. I would though encourage all players to consider avoiding evil alignments or even neutral ones if possible. One of the major themes in most RP'ing games is good vs. evil. At times, this gets pretty old hat, but this will again crop up in this campaign world. Needless to say, it is customary that the players play heroes, good guys willing to face down evil in all it's forms. I don't want people to go overboard on this theme but I would say it is a safe and generally fun (and easy for the DM!!!) approach.

Bear in mind, that I may very well use alignments in scripting routines.  That means, while you should not feel like alignments are a straight-jacket, you should try to play your character's alignment to the best of your ability; a NWScript has no way of knowing how closely you are playing your chosen alignment.

While the NWN manual is woefully inadequate in explaining the basic D&D alignment system, it would require at least a doctoral thesis to make it as clear.  I have no intention of doing that so, here's a brief explanation of the system. I will be relying heavily on material from the "First Edition" and the "Third Edition" Players Handbooks.(1)

Law/Chaos Axis

Law and chaos are a little more difficult to describe and play out.  This is the moral axis.  It is the axis which describes how your character reacts to codes of behavior and societal laws.  Lawful characters "tell the truth, keep their word, respect authority, honor tradition" but are often judgmental, close-minded, ridged and reflexively conservative.  Chaotic characters "follow their own consciences, resent being told what to do, favor new ideas over tradition" but may be irresponsible, reckless, resentful toward legitimate authority and follow through on promises only when it suites them.  Lawful characters are honorable, trustworthy, obedient to authority and reliable. Chaotic characters are free-spirited, creative, adaptable.  Characters who are morally neutral tend to have a normal respect for authority, feeling neither the compulsion to rebel or obey.  They are generally "honest, but can be tempted into lying or deceiving others" as the situation demands.  Animals are incapable of moral action; "Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly lawful or chaotic."

Good/Evil Axis

Good and evil represent the ethical.  While good characters seek to protect innocent life, evil characters seek to debase or destroy it.  Good characters are altruistic, respectful of the dignity in all life, and will make personal sacrifices on behalf of others.  Evil characters are compassionless and will hurt, oppress and kill others, whether for fun, profit or behalf of some unhealthy loyalty to a warped philosophy or god.  Characters who are neutral on this plane (i.e. lawful neutral, chaotic neutral) may dislike killing the innocent but won't make many sacrifices for others.  Animals are incapable of ethical decision-making.

Again, I will not be too strict about playing alignments. The alignment you choose for your character is only a rough guide for behavior. It should not be a straightjacket. On the other hand, I don't want to see Lawful Good Paladins slaying 10-year-old, unarmed choir girls just because they were "annoying".  (Well you CAN do that, but your character certainly won't be LG *or* a Paladin anymore.)

Alignment Links


Footnotes

1.  Gygax, Gary, Advanced Dungeons & Dragons, Players Handbook, TSR Hobbies, Inc., WI, 1979, pp. 33-34; Cook, Monty, Jonathan Tweet & Skip Williams, Dungeons & Dragons, Player's Handbook, Core Rulebook I,  Wizards of the Coast, WA, 2000, pp. 87-90.  Yeah, I'm a geek  . . . I still have my original copies of the "first edition" rule books.

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