Faalor

Faalor, a Neverwinter Nights Campaign World

Faalor is a campaign world created for serious role-players who enjoy immersing themselves deeply in their characters and the game world.  While the campaign is currently using the Neverwinter Nights game as it's platform, it is not a persistent world, but rather a campaign world based on weekly game sessions.  It is the work, primarily of one Dungeon Master, but all the players are free to contribute ideas, items, plot ideas and are encouraged to provide feedback whenever possible.  Players are even encouraged to run their own Faalor campaigns if they feel so inclined.

BiowareIn 1980, Faalor saw it's first incarnation in the first AD&D games I ever DM'ed.  Since then, the world has evolved and changed.  Players have come and gone.  Game systems have evolved (geeze, we're doing 3rd, 4th or 5th edition D&D now, however you choose to count these things; I feel ooooold!!!).  

When Neverwinter Nights was announced, I pounced on the idea of creating a world that could support deep role-playing as well as quick and meaningless violence, a world where players could immerse themselves in a realistic and detailed culture with a rich history to draw on.  The world had to be dynamic and the players needed to feel like their actions mattered.  Their successes and failures could change the course of history, for better or worse.  This was not to be a generic world in any shape or form. (Though, seriously, how unique can a 'fantasy' world really be?)

Welcome to the Campaign

This is the fourth incarnation of this Website, so there's plenty to see. Feel free to look around, read and ask questions and offer suggestions; my goal is to make the best campaign possible and feedback is extremely important.

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